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disel91

also known as LordDisel
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'Reach for the stars' is a sci-fi setting, which I have been developing for 5 years. It centers around Humanity entering its space age and interacting with other races as well as developing politically upon the inter-galactic arena.

Timeline & Events

2020 - Under heavy political pressure and military threat one of two superpowers on Earth ceases to exist, becoming part of the W.I.F.U. (Western Initiative For Unification). Thus the largest political entity on the planet is formed, which dictates the political and technological development of other countries.

The new government states that it will focus upon the expansion of Human kind into space, but in order to do that, all other countries must have almost the same technological level, thus the next 70 years are devoted to helping other countries speed up their technological, a process also called 'forced equalizing'. The result of this help was that many countries were forced to adopt western-based technological innovations, without developing their own versions, as that would take time and resources. Those who complained to the council of W.I.F.U., are given one year to produce and test their own technological concept as an alternative to already existing version. One of the innovations, which was created as a result these complaints, for example, was a more efficient version of the space navigation system.

2090 - 'Forced equalization' project is claimed to be complete. The world government begins active creation of colony ships and preparing crews. 3 types of crews are assembled:

1) Alpha - Intellectual & Craftsman

2) Beta - Worker (builders, carriers, miners, soldiers etc.)

3) Gamma - no particular talent or skill

The rules for colonial fleet assembly are created and they cause additional unrest amongst the population:

1) Every country must possess a colonial fleet with Alpha ships being less in number than Beta ships.

2) The fleets must be mono-cultured. This rule was enforced as a part of preserving the ethno-genetical diversity of Human kind.

3) If a country fails to maintain the balance of the fleet crews it may ask to be either joined with the other countries fleet or to be initiate the colonization with an imbalanced structure.

4) Gamma fleets are separate fleets, with information databases and simulation centers. As people in Gamma show no particular talent, it is their job to develop their skills during the ships flight to the future colonies.

There were two consequences as a result of implementation of these rules:

1) Some countries had less Beta and more Alpha ships than others. China had the largest Beta fleet, for example.

2) The Gamma fleet crews tried to protest but were forced to comply with regulations through the use of brute force.

2094 – Human kind finally began colonising the Solar System. The first few colonies were established on Mars, Venus, and Saturn. At the same time Humans came into contact with an alien race, the Alr.

Alr, from human perspective, is a very unique race - they are both collective and individual and presumably have no gender. They maintain a connection with each and every one of their race members, and can feel if something is wrong with one of them. At the same time each of them is a independent person, with a strong desire to learn and expand his knowledge. This defines their way of life, they are highly developed space nomads, which don't like fighting. Their ships are simple and can travel using warp-engines, yet the principles behind their construction philosophy remain a mystery to the best of Human minds.

Alr do not require food, they feed of the sunlight, but may also consume meat and vegetables produced by the 'Lost Children', as they call Humans. The origin of this name is the unique connection they share, in fact, according to them, they were created by a race long gone, and their creators wanted their 'children' not to feel alone and lost, thus they granted them the connection function.

The evidence of their artificial origin, as some scientists claim, lies in their sleeping patterns. While Human body requires 7-8 hours of sleep in order to function ideally, Alr go to sleep every time they find a lot of information and need to 'think it over', This may last any amount of time, from 30 minutes to days upon days. In their sleeping state they look like 'switched off' bodies, neither moving, nor breathing. The same happens when they pilot their ship, once they initiate a warp jump, they will 'switch off' for the duration of the jump.

Their reproduction question remains a mystery. In their own words, they are children of imagination and thus the reproduce that way. If they find something that surprises them, a new member of the race is born. If one of them dies, they feel it and they mourn him or her, but he also gets reborn and has to start his journey for knowledge from anew, but he knows what routes the others have taken, thus he has a sort of a space map in his mind. Human scientists refrain from these topics, as they seems to similar to magic of old Earth, yet they do assume that if they are dealing with an artificial race, then there must be something like an automated manufacturing complex, but Alr continue to say that they don't know where they come from.

Alr have found Humans to be very fascinating and offered their knowledge to help the young race develop technologically. Their technological help advanced Humans hundred years forward and led to people colonizing new systems very fast. Very soon as a result of heavily dispersed population, political entities began to form, some based upon old Earth unions, other completely new.

2115 – UFW (United Federated Worlds) is founded.

2117 – USR (Union of Scientific Republics) and Arabic Protectorate are founded. 

2118 - NubiCorp or Nubian Corporation a political union of fleets from African countries is formed.

2119 - The Castaneda League is founded, based on fleets from South America.

The more stable the relations become, the more politically active become the participants.

2129 – Maghrebian Assembly separates from Arabic Protectorate. Scholarity of Kuruz-Na’r gains independence from USR. The Scholarity becomes an independent interstellar entity and, formerly known as Development And Research weapons manufacturing company of Kuruz-Na'r, now acts as a private military company as well as develops and test weapons during contracts all around the colonised space. The Scholarity uses its planet as a base of operations and maintains the political name, but in reality the military sector runs both the inner and outer politics.

2130 - The 'Searchers' are formed. The searchers are a group of Humans and Alr, which travel together in order to fulfill two goals:

1) Discover the infinite marvels of the universe.

2) Find a way to help Humans acquire the connection the Alr possess.

Both goals are shared by all of the members of the group. The Humans, who travel with the group, believe the Alr are Living-Gods, who show their Godly love to all life by caring for Humanity. The Alr, in fact, think very similar - they were create by superior beings and they are sad that Humans do not have the same connection Alr have. They want to help 'Lost Children', they want them to be happy, thus they dedicate themselves to care for Humanity. The 'Searchers' are constantly traveling and nobody knows where exactly they are.

2157 – UFW discovers a new energy mineral - Melchar. It is used for production of new inter-space engines and later weapons. UFW declares its monopoly over the resource, which is mainly found within its borders. This act is viewed as an aggression by other interstellar entities, however there are no fights, instead the Human race comes up with a solution to this crisis.

2160 – C.O.N.D.O.R. (Circle Of Nations Defending the Order and Relations) is created to fulfill UN functions in space. It also creates a set of interstellar laws, including trade regulations, which state that in case of any Human colony discovering a resource or knowledge it must share it with the rest of Humanity, it may monopolize a resource, but the prices for the Human trading partners will be as low as possible, thus ensuring a stable, low level profit

2185 – Political debates about the uses of Melchar among the members of C.O.N.D.O.R., as some of the members condemn genetic experiments carried out by the UFW. In addition there are criticisms about the military-AI system developed by the USR. However USR manages to politically maneuver its way through the charges of 'rise of militarism tendencies amongst the Union government' by providing C.O.N.D.O.R. with all information about the AI development. UFW on the other hands tries the same strategy, but it doesn't get the same level of positive reaction from other colonies, because they still consider a 'military enhancement colonization programme' to be fishy.

2190 – Maghrebian Assembly representative in C.O.N.D.O.R. states that the UFW has no right to monopolize the resource, that is Melchar, and that the government has begun a small mining operation in its own territory. While officially the UFW remains neutral about this statement, it starts negotiating with the Scholarity of Kuruz-Na’r to find a solution to the mining competition problem. 

2191 - A military conflict later known as 'Maghrebian Spring' breaks out. A civil war within the Assembly began as a result of several acts of bombing by an unknown military force in the Maghrebian colonies. C.O.N.D.O.R. refused to take sides as it defined the conflict as civil war, despite the claims from the Assembly that there were unknown military forces fighting on the side of the so-called rebels. The rebels, being led by the military sector of Scholarity of Kuruz-Na’r, soon started to ask for help and UFW was the first to answer the call. However the Assembly reinforcements from the USR and NubiCorp, which were enough to turn the tide especially after the 'unknown military force' suddenly vanished and UFW was left alone. The treaty that followed led to UFW lose its control over the resource, as of that moment all of know Melchar resource areas were equally divided between Human colonies. In addition to that, UFW was supposed to help the Maghrebian Assembly rebuild after the war, in which UFW participated.

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  • How long have you been on DeviantArt?1.5 years, since 9th Feb 2014

  • What does your username mean? - It's a combination of my DOB and Vin Diesels incorrect surname ^_^

  • Describe yourself in three words. - Craftsman, anthropologist, friendly.

  • Are you left or right handed? - Mostly right-handed, but I can use sword and staffs with both hands.

  • What was your first deviation? - This one Lady of the Mountains by disel91

    still my personal favorite.

  • What is your favourite type of art to create? - Painted miniatures, but I'm trying to do other stuff =)

  • If you could instantly master a different art style, what would it be? - 3D modelling.

  • What was your first favourite? - ThisWarhammer 40,000 - Tau Mercenaries by ND999

    I liked the redesing idea of Tau warriors.

  • What type of art do you tend to favourite the most? - Weapon, mech designs.

  • If you could meet anyone on DeviantArt in person, who would it be? - I think I would love to have a DA community meeting, but I realise that this is very hard to organise ^^"""

  • What are your preferred tools to create art? - Brushes, sometimes google sketchup =)

  • What is the most inspirational place for you to create art? - This can be anywhere, can't pinpoint exactly - some place at my uni, churches, graveyards, riverbanks, PC store, miniatures store etc.

  • What is your favourite DeviantArt memory? - When I first uploaded my works to DA, I was really pleasantly surprised that some people actually favorited them. I didn't expect that.

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I'm a specialist in Chinese political history and right now, I'm studying anthropology. I also do 3D Modelling, miniature wargaming and drawing as hobbies.
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